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Hi

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I never would have guessed that my hobby of playing video games, which I started by trading Atari tapes, would become a main part of my life. With the hypercasual sector, I have experienced and continue to be fast, trend-following and how to address the mobile user audience with gamification.

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The hypercasual sector clearly shows the importance of team work. Level design and game design are very interdependent and require analyzing game mechanics well and integrating them well, as well as working smoothly with game artists. The nature of the work requires working in a short time frame, which allows you to see the results of decisions made more quickly.

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As personal work, I am working with Far Cry 5 Arcade Editor and Super Mario Maker 2 and following various sector professionals in the field of level design to improve my "blockout" skills.

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